// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

namespace UnityEngine.UIElements.UIR
{
    static class Shaders
    {
        public static readonly string k_AtlasBlit;
        public static readonly string k_Editor;
        public static readonly string k_Runtime;
        public static readonly string k_RuntimeWorld;
        public static readonly string k_ColorConversionBlit;

        static Shaders()
        {
            if (UIElementsPackageUtility.IsUIEPackageLoaded)
            {
                k_AtlasBlit = "Hidden/UIE-AtlasBlit";
                k_Editor = "Hidden/UIE-Editor";
                k_Runtime = "Hidden/UIE-Runtime";
                k_RuntimeWorld = "Hidden/UIE-RuntimeWorld";
                k_ColorConversionBlit = "Hidden/UIE-ColorConversionBlit";
            }
            else
            {
                k_AtlasBlit = "Hidden/Internal-UIRAtlasBlitCopy";
                k_Editor = "Hidden/UIElements/EditorUIE";
                k_Runtime = "Hidden/Internal-UIRDefault";
                k_RuntimeWorld = "Hidden/Internal-UIRDefaultWorld";
                k_ColorConversionBlit = "Hidden/Internal-UIE-ColorConversionBlit";
            }
        }
    }
}
